Show Changes Show Changes
Edit Edit
Print Print
Recent Changes Recent Changes
Subscriptions Subscriptions
Lost and Found Lost and Found
Find References Find References
Rename Rename
Administration Page Administration Page
Topic Locks Topic Locks

Search

History

8/4/2006 11:48:13 PM
dbacher
8/3/2006 8:49:34 AM
-140.106.192.35
7/18/2006 2:03:50 PM
-66.213.90.2
7/17/2006 7:24:53 AM
-140.106.192.35
7/14/2006 1:10:40 PM
-66.213.90.2
List all versions List all versions

RSS feed for the BattleBazaarNet namespace

Totem System
.

(from Eiji)

ok..I'm putting some info down on the totem system for the magick users.. as far as "opposing" elements, we'll take care of that later..but I think we could also have "complementry" elements as well (like Iron and Fire can merge into "Steel". As with the opposing elements, we'll deal with that later...)

(from dbacher)

I want to treat Magic, Melee and Ranged very much the same way. I believe if you have three completely separate systems, there is no way that the three systems can ever reach a balance. I believe, conversely, if you have only a single system that it is far more likely that you will tend to be balanced from the get go.

I very much want to have limiting factors of some variety -- if you look at Magic: the Gathering, some suits are strong against some other suits, but no suit is strong against everything. The limited number of cards, the need to have a certain number of lands in play, etc. all factor in to how it balances the different suits.

I am not saying we need "land cards" to play, but rather that it is important to have a similar "limiting factor." The "limiting factor" is central to a balanced game. Spell ammunition and reverse mana are a start, but they aren't the end by themselves. They are just part of the tool to get there.

Fire

types of spells: direct damage, DoT, damage shields, "cleanser" spells (if you get "corrupted" you could use this to "cure" the corruption, but it would take a long time to get rid of it all...if thats even possible)

Water

types of spells: "cleanser", Shields (absoption),

Wood

types of spells:

Iron

types of spells: Absorption shields, Summon golem/drone, direct damage?, melee damage enhancers.

Wind

-speed boosts, increase powerplant output/efficiency. (this should go one way or the other... neither should stack)

Aethyr (say "ee-thur")

(might consider putting Daemon summons in this totem...at least maybe the gray-faction ones...Black factions should require their own totems.)

Not logged in. Log in

About FlexWiki.

This site supports the new NoFollow anti-spam initiative.

Recent Topics